Simone Downie
Assistant Professor of Creative Technologies and Art
Creative Technologies Program
Office
Center for the Visual Arts - CVA 202A
Office Phone
Email
- About
- Education
- Research
Biography
Simone Downie teaches and researches at the epicenter of art, gameplay, and interactivity. She is interested in how these worlds can blend together to create hands-on experiences that foster motivation, storytelling, and social bonding.
Current Courses
217.002Animation: Drawing and Stop Motion
490.007Directed Projects In Creative Technology
390.004Directed Projects/Seminar In Arts Technology
351.001Game Design I
359.001Games and Society
380.004Selected Topics In Arts Technology
481.004Selected Topics in Creative Technologies
351.001Special Projects: Art
390.001Directed Projects/Seminar In Arts Technology
Teaching Interests & Areas
Game design, design thinking, traditional animation, 2D art
MFA Design
The Ohio State University
Columbus, Ohio
BA Film and Media Arts
University of Utah
Salt Lake City, Utah
BA English
University of Utah
Salt Lake City, Utah
Conference Proceeding
Downie, S. (2021). Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay and Arts-Based Techniques. In International Conference on Entertainment Computing (pp. 46-61). Springer, Cham.
Journal Article
Downie, S., & Proulx, S. (2022). Investigating the role of gamification in public libraries’ literacy-centered youth programming. International Journal of Play, 11(4), 382-404.
Presentations
Creative Technologies - The Keynote. High School Research Symposium. (2023)
Beyond the Text: Motivating Learners to Explore Multimodal Narrative Through Gameplay. Hayes Graduate Forum. Council of Graduate Students. (2022)
Murder on Mansion Hill, A Collaborative Storytelling Game. International Conference on Entertainment Computing. IFIP. (2021)